Jumat, 29 Juni 2012

Psychological Experiments on the Internet

Ebook Download | Psychological Experiments on the Internet | The web is a wonderful vehicle for communication and interaction. Psychology seems to finally starts to find its own path in the Internet area. This book covers this yet unchartered territory in a clear and comprehensive way and opens up new possibilities that one can't afford to ignore.




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Duelling idiots and other probability puzzlers

Ebook Download | Duelling idiots and other probability puzzlers | Books on probability are often boring. (Remember all those tedious problems involving people obsessed with drawing balls from urns?). In "Duelling Idiots", Nahin actually makes the subject fun by describing offbeat problems with unexpected solutions. If you like solving math puzzles, then this is a great book to look at. If you're teaching a course and want to assign a book that students might actually read, then look no further.




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When Least Is Best

Ebook Download | When Least Is Best | Mr. Nahin states in his preface that 1st year undergraduate math and physics is enough to manage "a lot of mathematics in this book." He is fairly on the mark, discounting my comments about chapter six below. As usual, the reader must keep pencils and scrap paper ready to fully appreciate this book. I hoped to find a book based on applications of math and physics, an engineer's approach. This is one such fascinating book.
I was familiar with the AM-GM inequality technique to find extremas. However, Mr. Nahin dispenses of this method early and shows the reader so much more. And in this book, there is a constant exercise of looking at problems a different way. If you like geometric solutions along with the typical lines of algebraic manipulations, you'll love this book. The first five chapters are packed with problems and solutions with excellent graphic representations. Integration requirements increase throughout.
In finding extremas in chapter six, the author goes beyond ordinary calculus with the calculus of variations including the Euler-Lagrange differential equation and Beltrami's identity. The focus problem is the minimal decent time curve. It is in section 6.4 that the author truly breaks from his stated reader requirements of "high school algebra, trigonometry, and geometry, as well as the elementary integration techniques." I think most authors of this book's scope typically underestimate reader requirements. As for my part, I did not understand the calculus of variations technique on the first reading. After reading sections 6.4 through 6.8 again, I gained an appreciation of how the method works. After one more reading of these sections, I might know just enough to be dangerous. These challenging sections are well written, but a struggle within the stated reader requirements. In various cases, Mr. Nahin works through problems with results generated by computer programs. These are not my favorite problems because I lack access to the high end (very expensive) programs that he uses.
This book is well written and engaging; and it is easier to manage than An Imaginary Tale. This is my second book by Mr. Nahin, and I view him as a favorite author of technical books. In this review, I intentionally avoided mentioning specific problems covered because I do not want to spoil the surprises. I found them all quite fascinating. The reader will see so many real world physics in a different light. I highly recommend this book.




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Cinematic game secrets for creative directors and producers: Inspiredtechniques from industry legends

Ebook Download | Cinematic game secrets for creative directors and producers: Inspired techniques from industry legends | Rather than reviewing my own book (of course I'm gonna give it five stars!), I'd rather tell you why I think you should buy my book. I have five reasons--all of them good. Here we go...
1. As a new/aspiring producer or creative director, it's important to know what it takes to make a new, successful game. In a word, it's making your game 'cinematic.' In more words, it means have a great story, compelling characters, and using sound cinematography techniques. There are chapters on all three of these subjects in the book.
2. You are studying game development/production. What do you know about filmmaking? Probably what you've seen on a few 'behind the scenes' DVD features and read in an 'independent' filmmaking book or two. Not only are aspects of filmmaking covered in my book--it's only the aspects that are relevant to you! And they're explained in that context.
3. Building cross-market appeal. You don't want to just create a game. You want to create a sensation! Books, movies, toys, etc. should be following in the wake of your title's success. How do these deals get made? By creating a truly cinematic game that grabs gamers and has mass popular appeal. Read the book to learn more!
4. You want to be independent. Lets face it, most game development is done as a form of insider trading. Programmers, artists...well, pretty much everyone...are all considered 'contractors' nowadays and jump from project to project, studio to studio, etc. It's all who you know. So you're going to create your own game. My book has chapters on independent game production, as well as making your game...You guessed it: Cinematic!
5. Finally, and lets face it, this is the best reason...The book rocks! It's basic in its approach, but technical when it needs to be. If you're a student, you're going to learn a lot about applying great techniques to your own personal production model. If you're a seasoned vet, you'll get more tools for the 'ole toolbelt. And don't forget, you're getting advice from some true masters of the game industry in this volume: Warren Spector, Noah Falstein, and Richard Rouse III just to name a few!



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Molecular Neuropharmacology: A Foundation for Clinical Neuroscience,Second Edition

Ebook Download | Molecular Neuropharmacology: A Foundation for Clinical Neuroscience, Second Edition | This book has everything I am looking for to have a good perspective of the neurobiology of the main psychiatric disorders, like depression, addiction, psychosis and anxiety. It is easy to understand difficult concept from the neurocircuitry of depression to the neuronal plasticity. It saved me so much time by giving me in a concise manner, the understanding of how research is done in the neurobiology of psychiatric disease. For a clinician like me who likes to give lectures on neurobiology of depression to student or to coleagues from other specialities, it is the perfect tool.




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