Ebook Download | Cinematic game secrets for creative directors and producers: Inspired techniques from industry legends | Rather than reviewing my own book (of course I'm gonna give it five stars!), I'd rather tell you why I think you should buy my book. I have five reasons--all of them good. Here we go...
1. As a new/aspiring producer or creative director, it's important to know what it takes to make a new, successful game. In a word, it's making your game 'cinematic.' In more words, it means have a great story, compelling characters, and using sound cinematography techniques. There are chapters on all three of these subjects in the book.
2. You are studying game development/production. What do you know about filmmaking? Probably what you've seen on a few 'behind the scenes' DVD features and read in an 'independent' filmmaking book or two. Not only are aspects of filmmaking covered in my book--it's only the aspects that are relevant to you! And they're explained in that context.
3. Building cross-market appeal. You don't want to just create a game. You want to create a sensation! Books, movies, toys, etc. should be following in the wake of your title's success. How do these deals get made? By creating a truly cinematic game that grabs gamers and has mass popular appeal. Read the book to learn more!
4. You want to be independent. Lets face it, most game development is done as a form of insider trading. Programmers, artists...well, pretty much everyone...are all considered 'contractors' nowadays and jump from project to project, studio to studio, etc. It's all who you know. So you're going to create your own game. My book has chapters on independent game production, as well as making your game...You guessed it: Cinematic!
5. Finally, and lets face it, this is the best reason...The book rocks! It's basic in its approach, but technical when it needs to be. If you're a student, you're going to learn a lot about applying great techniques to your own personal production model. If you're a seasoned vet, you'll get more tools for the 'ole toolbelt. And don't forget, you're getting advice from some true masters of the game industry in this volume: Warren Spector, Noah Falstein, and Richard Rouse III just to name a few!
1. As a new/aspiring producer or creative director, it's important to know what it takes to make a new, successful game. In a word, it's making your game 'cinematic.' In more words, it means have a great story, compelling characters, and using sound cinematography techniques. There are chapters on all three of these subjects in the book.
2. You are studying game development/production. What do you know about filmmaking? Probably what you've seen on a few 'behind the scenes' DVD features and read in an 'independent' filmmaking book or two. Not only are aspects of filmmaking covered in my book--it's only the aspects that are relevant to you! And they're explained in that context.
3. Building cross-market appeal. You don't want to just create a game. You want to create a sensation! Books, movies, toys, etc. should be following in the wake of your title's success. How do these deals get made? By creating a truly cinematic game that grabs gamers and has mass popular appeal. Read the book to learn more!
4. You want to be independent. Lets face it, most game development is done as a form of insider trading. Programmers, artists...well, pretty much everyone...are all considered 'contractors' nowadays and jump from project to project, studio to studio, etc. It's all who you know. So you're going to create your own game. My book has chapters on independent game production, as well as making your game...You guessed it: Cinematic!
5. Finally, and lets face it, this is the best reason...The book rocks! It's basic in its approach, but technical when it needs to be. If you're a student, you're going to learn a lot about applying great techniques to your own personal production model. If you're a seasoned vet, you'll get more tools for the 'ole toolbelt. And don't forget, you're getting advice from some true masters of the game industry in this volume: Warren Spector, Noah Falstein, and Richard Rouse III just to name a few!
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